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The Basic Physics Learning Tools Based on STEAM to Improve Students Literacy and Numeracy Skills
Vina Serevina (a*), Nurulwati (b), Diki Maulana (a), Nessa Rachma Fadilla (a), Muhtarudin (a), Bagas Karunia (a)

a) Department of Physics Education, Universitas Negeri Jakarta, Rawamangun Muka Street, East Jakarta 13220, Indonesia.
*vina.serevina77[at]gmail.com
b) Department of Physics, Universitas Syiah Kuala, Aceh 23111, Indonesia


Abstract

The aims of this study was to develop a basic physics learning tools based on STEAM (Science, Technology, Engineering, Arts, and Mathematics) to improve students literacy and numeracy skills. This research method used the research and development (RnD) ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) and conducted at physics education, Syiah Kuala University (USK), Aceh, Indonesia with 50 students. The learning tools developed is a Semester Learning Plan (RPS) equipped with PowerPoint (PPT) based on STEAM, with the results of media expert validation with a score of 85 (very good), material expert score 80 (very good), and learning expert score 83 (very good). The results of this study showed that the data was normally distributed, homogeneous, and hypothesis were accepted (literacy: t = 2,372 > 0,022) and (numeracy: t = 7,518 > 0,000). Then, a pre-test and post-test were conducted related to instrument literacy (validation test: product moment, 10 valid and reliable: alpha cronbach (0,847- very high degree)). Numeracy (validation test: point biserial 10 valid and reliable: KR20/21 (0,753 > 0,708- high degree)). The increasing literacy score (12.05%) and increasing numeracy score (9.68%) were obtained. Thus, STEAM-based basic physics learning tools can improve students literacy and numeracy skills.

Keywords: Basic physics- Learning tools- Literacy skills- Numeracy skills- STEAM

Topic: Physics Education

Plain Format | Corresponding Author (Vina Serevina)

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