The Influence of Virtual Reality Learning Media on Elementary School Students^ Creative Thinking Skills Asnawi (a), Ary Kiswanto Kenedi (b), Tengku Muhammad Sahudra (c), Dini Ramadhani (d), Hamimah (e)
(a,b,d) Department of Primary School Teacher Education, Universitas Samudra, Indonesia
(c)Department of Geography Education, Universitas Samudra, Indonesia
(e) Department of Primary School Teacher Education, Universitas Negeri Padang, Indonesia
Abstract
This study aims to examine the impact of using virtual reality (VR)-based learning media on the creative thinking skills of elementary school students. The use of VR media in education is expected to enhance students^ imagination and creative thinking skills, which are crucial components of the learning process. The research employs a quasi-experimental method with a nonequivalent control group design. A total of 80 elementary school students participated in the study, divided into two groups: an experimental group that used VR media and a control group that followed traditional teaching methods. Data analysis was conducted using the independent sample t-test, revealing a significance value of 0.000, which is below the threshold of 0.05. This finding indicates a significant difference in creative thinking skills between students using VR media and those taught using conventional methods. Additionally, the average creative thinking skills of students using VR media were higher than those in the control group. These results suggest that VR-based learning media is effective in improving the creative thinking skills of elementary school students. The implications of this study offer insights for the development of innovative educational media to support creative learning in elementary schools.