Analysis of Students^ Product Creativity in STEM-ESD Project-Based Learning for SDG 12 Syifa Nur Shadrina (a*), Riandi (a), Rini Solihat (a)
a) Biology Education, Universitas Pendidikan Indonesia
Jl. Dr. Setiabudhi No. 229, Isola, Kec. Sukasari, Kota Bandung, Jawa Barat 40154, Indonesia
*syifans010[at]gmail.com
Abstract
The low level of student creativity in Indonesia limits the ability to generate effective solutions to environmental problems, particularly solid waste from irresponsible consumption. This study aims to analyze student product creativity through STEM-ESD Project Learning related to SDG 12. A quasi-experimental posttest-only control group design was used, involving 86 high school students in Bandung selected through convenience sampling. Student creativity was evaluated using the Creative Product Analysis Matrix (CPAM), which includes the dimensions of novelty, resolution, and elaboration and synthesis. The results showed that the experimental group achieved a higher average score (77) compared to the control group (58). The analysis of creativity dimensions, showed that the experimental group excelled in each dimension, especially in ^resolution^. The experimental group produced functional products such as bioplastics, biodigredible straws, and simple gas biodigesters. Meanwhile, the control group produced products that were mostly decorative or craft products. These findings indicate that STEM-ESD effectively shifts students^ mindset from mere replication to functional innovation. This model is recommended as a strategic learning model to foster student creativity in addressing real-world sustainability challenges.