|
DEVELOPING STEAM-PBL BASED INTERACTIVE MULTIMEDIA WITH AUGMENTED REALITY FOR FLOOD MITIGATION: A NEED ANALYSIS OF ELEMENTARY STUDENTS^ ENVIRONMENTAL LITERACY 1,2,5 Master^s Program in Elementary Education, University of Bengkulu, Bengkulu, Indonesia Abstract Flood disasters frequently affect elementary schools in riverbank and lowland areas of Indonesia. However, students^ environmental literacy and practical flood mitigation skills remain limited due to heavy reliance on traditional textbooks and static images. This study aimed to conduct a needs analysis as the initial stage of developing STEAM-PBL based interactive multimedia integrated with Augmented Reality (AR) for flood mitigation education. The research employed the ADDIE development model, focusing specifically on the Analysis phase. Data were collected through a needs analysis questionnaire distributed to 16 fifth-grade students at SDN 89 Bengkulu and analyzed using descriptive quantitative techniques by calculating response percentages. Results showed that 62.5% of students found flood materials difficult to understand when using only books or static pictures, while 87.5% had never experienced Augmented Reality. Notably, 75% expressed strong interest in learning through 3D simulations or interactive games, 62.5% wanted evacuation simulation training, and 68.75% believed that technology-based learning would increase their enthusiasm for maintaining environmental cleanliness. The study concludes that the development of Genially-AR integrated STEAM-PBL multimedia is essential to effectively enhance elementary students^ environmental literacy and flood mitigation awareness in flood-prone regions. Keywords: needs analysis, interactive multimedia, Augmented Reality, STEAM-PBL, flood mitigation, environmental literacy, elementary education Topic: STEM Education |
| ICTL 2026 Conference | Conference Management System |