Implementing IFP-Based Joyfull Interactive Games In Teaching Early Literacy Vowel Skills For Kindergarten Students : A Case Study
Ayu Ambarwati

TK Negeri Satu Atap Pandansari Ngunut Tulungagung


Abstract

Barriers in mastering basic vowel literacy among kindergarten students are often associated with the use of conventional teaching methods that are less engaging. This study explores the digitalization of learning through the use of interactive games based on the Interactive Flat Panel (IFP) in supporting the development of basic vowel literacy skills among kindergarten A students. This research adopts a qualitative case study approach, with data collected through classroom observations and documentation of students^ learning performance. The findings indicate that the use of IFP-based interactive games creates a more engaging learning environment, where students show greater attention and participation during learning activities. The interactive features of the games provide opportunities for students to recognize and practice vowel sounds in a more concrete and enjoyable way compared to traditional worksheet-based activities. In addition, the use of visual and auditory elements supports students^ involvement in the learning process. This study suggests that the integration of IFP in early childhood classrooms offers a meaningful and multisensory learning experience that can facilitate the introduction of basic vowel literacy concepts in an engaging manner.

Keywords: Interactive Flat Panel (IFP)- kindergarten- learning digitalization- literacy- vowel letters

Topic: Distance dan Blended Learning

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