Development of Physics Learning Media on Augmented Reality (AR)-based Gasing Game to Increase Attitude Toward Learning Physics Students a) Faculty of Teacher Training and Education, Samudra University, Langsa City, Indonesia Abstract This research aims to develop physics learning media on augmented reality-based top game to improve students^ attitude toward learning physics . This development research uses the ADDIE model (Analysis, Design, Development, Implementation and Evaluate). The development stage was carried out at Samudra University and the implementation stage was carried out on 25 students of class X F1 SMA N 1 Langsa. The results of the media expert validator assessment for the display aspect 83% valid category, engineering aspect 90% very valid category, programming aspect 93% very valid category, and learning aspect 83% valid category, overall the average validity of the assessment is 87% with a valid category. After the physics learning media on the top game was declared feasible by experts, a small-scale trial was conducted on students to see an increase in attitude toward learning physics students using an attitude toward learning physics questionnaire containing 15 statements consisting of 6 aspects of assessment. The results of measuring student attitudes show that there is an increase in attitude toward learning physics students from 45.33 to 83, 31 with a high category, a significant increase in student attitudes before and after the use of physics learning media on augmented reality-based top game with an average n-gain value of 0.69 (high category) with a sig. 2-tailed value of 0.000 <0.05. This result shows that physics learning media on augmented reality-based top game can significantly improve students^ attitude toward learning physics. Keywords: Physics Learning Media- Augmented Reality (AR)- Attitude Toward Learning Physics Topic: Technology in Education |
SIC 2024 Conference | Conference Management System |