Designing Card Sorting Game with Self-Checking Feature
Nur Baiti Nasution (a*), Dwi Hartanto (b), Farida Nurhasanah (c), Syita Fatih ^Adna (d)

(a) Pendidikan Matematika Universitas Pekalongan
(b) Indonesian Artificial Intelligence Society
(c) Pendidikan Matematika Universitas Sebelas Maret
(d) Pendidikan Matematika Universitas Tidar Magelang


Abstract

Mathematics dominoes can be defined as a set of cards which contain mathematical problems and can be arranged using certain rule related to the problems. This cards can be used as a method of practicing questions in classroom learning. However, playing mathematics dominoes can be considered boring, i e when students do not know the answer of the problem itself. Thus, we developed a design of mathematics domino card which has a self-checking feature. This cards combined the concept of domino cards and also the bridge cards which can be arranged in a certain order. In the end of the paper, we also showed an example of the implementation of the design by creating Kata Sepat (Kartu Pintar Segiempat), a game that can be used to enhance students conceptual understanding in plane geometry. It is shown that Kata Sepat was effective to increase the understanding score.

Keywords: mathematics domino-conceptual understanding- plane geometry

Topic: Mathematics and Science Education

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