Roblox-assisted Metaverse Learning: Review of the Literature Bachelor Informatics Education, Abstract As a form of three-dimensional technological advancement, Metaverse^s users can play, collaborate, and interact in a virtual world. This concept results from multiple technologies, including virtual reality (VR) and augmented reality (AR). The Metaverse uses Roblox as one of its platforms to support learning. This platform offers a variety of entertaining games. Despite the sheer enthusiasm to adopt Metaverse in learning, only some studies address Roblox^s role in the Metaverse^s educational sphere. This research adopted the Systematic Literature Review (SLR) to investigate published articles in Scopus-indexed publication outlets ranging between 2020-2023. The search returned 463 articles, later filtered using inclusion and exclusion criteria, including publication year, level of education, research class, demography, journal indexer, analysed material, insight, and reasoning ability type. The results of SLR^s research indicate that in 2022 and 2023, there will be an abundance of publications concerning the use of Roblox in education. Suggestions for future educators or researchers to conduct additional research on Roblox in the field of education, beginning at the elementary school level and continuing through the university level. Keywords: education, Metaverse, Roblox, Systematic Literature Review Topic: Technology in Education |
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