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Preservice Teachers^ Perceptions of Scaffolding in Digital Game-Based Learning
Neli Rahmaniah, Arita Marini, I Made Astra

1. Universitas Negeri Jakarta
Email:neli_9919922014[at]mhs.unj.ac.id
2. Universitas Negeri Jakarta
3. Universitas Negeri Jakarta


Abstract

This study explores the scaffolding approach in digital game-based learning in the classroom, as well as its effect on students^ perceptions of digital game-based learning in the learning media classroom using the ClassPoint Application. A total of 60 students participated in the experiment, and qualitative data were collected through classroom observation and student interviews. The results identified whole class and one-to-one scaffolding strategies, both of which have an important effect on student learning activities and perceptions in the context of digital games in preservice teachers. Students believe that creativity can be best supported by using the ClassPoint app and scaffolding approach.

Keywords: Scaffolding, Game-Based Learning, ClassPoint, Creativity

Topic: Innovative Teaching

Plain Format | Corresponding Author (Neli Rahmaniah)

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