Interactive Module Based on QR Code to Increase Learning Interest in Entrepreneurship Course for College Students
Leola Dewiyani (a*), Syafa Khairunnisa (b), Arita Marini (b), Desy Safitri (b)

a) Universitas Muhammadiyah Jakarta, Jalan Cempaka Putih Tengah 27, Jakarta 10510, Indonesia
b) Universitas Negeri Jakarta, Jalan Rawamangun Muka 1, Jakarta 13220, Indonesia


Abstract

This study examined the effect of an interactive module based on a QR Code on increasing the learning interest of college students at Universitas Muhammadiyah Jakarta in Indonesia. This study used the Research and Development (R&D) method to develop an interactive module based on a QR Code product and to test the effectiveness of the resulting product, and the researcher used an experimental form of one group pretest and post-test design. This research and development used the ADDIE model, which consists of 5 stages, analysis, design, development, implementation, and evaluation. The population in this study are college students at Universitas Muhammadiyah Jakarta in Indonesia. This study used simple random sampling with the Slovin formula consisting of 56 college students at Universitas Muhammadiyah Jakarta in Indonesia. In addition, the researcher used the paired sample t-test to test the hypothesis and the Kolmogorov-Smirnov t-test to test normality in this study. This study concludes that the interactive module based on QR codes increases the learning interest of college students at Universitas Muhammadiyah Jakarta in Indonesia.

Keywords: interactive module, QR Code, learning interest

Topic: Innovative Teaching

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