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Development of Android-Based Learning Media to Improve Student Learning Outcomes in Thematic Learning Themes Events in Life Class V SD IT Prima Mandiri Deli Serdang Regency T.A 2022/2023
Sofiyan, Hidayat, Daulat Saragi

Basic Education Study Program, Medan State University, Indonesian

{newfiyan[at]gmail.com, hidayatamsani[at]unimed.ac.id, saragios[at]yahoo.co.id}


Abstract

This research is motivated by the low student learning outcomes and the selection of learning media that is not yet relevant and does not yet have a variety of media. The purpose of this study was to: (1) To develop Android-based thematic learning media on the theme of 7 events in the life of sub-theme 1 of national events during the colonial period in class V of SD IT Prima Mandiri. (2) To find out the feasibility of android-based thematic learning media on the theme of 7 events in the life of sub-theme 1 of national events during the colonial period in class V SD IT Prima Mandiri. (3) To find out the effectiveness of android-based thematic learning media on the theme of 7 events in the life of sub-theme 1 of national events during the colonial period in improving student learning outcomes in class V SD IT Prima Mandiri. The type of research used is development research(Research And Development R&D) the Borg and Gall carrier model. This research was conducted at SD IT Prima Mandiri, Deli Serdang Regency, namely for students in grade 5 elementary school. The sample in this study were 44 people consisting of 22 students for the experimental class and 22 students for the control class using conventional media. The research instruments used were material expert validation questionnaires, media experts and design expert questionnaires. This study also uses quantitative data analysis techniques (data on the feasibility and effectiveness questionnaire assessment) and qualitative data (observation data and documentation). The results of the study show that: (1) the assessment of material experts is in the criteria of very feasible with an average score of 4.62, (2) the assessment of media experts is in the criteria of very feasible with an average score of 4.61, (3) the assessment of experts design is in very feasible criteria with an average score of 4.44. Android-based learning media is very effective in improving student learning outcomes on the theme of events in life in class V SD IT Prima Mandiri, Deli Serdang Regency. This is evidenced that the average learning outcomes of the experimental class using Android-based learning media were 88.64 with an N-Gain of 0.7 ^High^. While the average control class learning outcomes using reading books obtained 75.68 with an N-Gain of 0.5 ^Medium^. This proves that Android-based learning media is effectively used and proven correct in improving student learning outcomes on the theme of events in life in Class V SD IT Prima Mandiri, Percut Sei Tuan sub-district, Deli Serdang Regency.

Keywords: Android-based media, life events, learning outcomes

Topic: Curriculum, Research and Development

Plain Format | Corresponding Author (Sofiyan Sofiyan)

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