DEVELOPMENT OF TEACHING MATERIALS FOR MARKUSIP RETELLING TEXTS IN THE FORM OF FLIPBOOK ELECTRONIC BOOKS FOR GRADE XI STUDENTS
Fina Mardiana Nasution, Khairil Ansari, Abdurahman Adisaputera

Program Studi Magister Pendidikan Bahasa dan Sastra Indonesia
Universitas Negeri Medan, Indonesia


Abstract

The Flipbook application is software that can make it easier for teachers to deliver interactive and not monotonous learning materials. Because this application is not focused on writing but can be added video, images, animation and audio. The purpose of this study discusses 1) The initial process to the end of the development of markusip retelling text teaching materials in the form of flipbook electronic books for grade XI students, 2) Product validation results of the development of markusip retelling text teaching materials in the form of flipbook electronic books for grade XI students, 3) Development products Markusip retelling text teaching materials in the form of flipbook electronic books for grade XI students, and 4) Product effectiveness of developing markusip retelling text teaching materials in the form of flipbook electronic books for grade XI students. This research uses modified Borg and Gall theory, namely 1) research and initial information collection, 2) study of core competencies, basic competencies, and learning indicators, 3) development of teaching materials, 4) expert validation, 5) product revision, 6) field trials, and 7) product revision. Products for the development of teaching materials for Tapsel cultural retelling texts in the form of electronic books (e-books) can be accessed via barcodes and lin, can be accessed in laptops and any device display such as iPhone and Android with a different display, can see videos, fill out quizzes in the form of games contained in barcodes , and mute or unmute the opening of book pages as desired and the publication process is free of charge.

Keywords: Teaching materials, retelling, markusip, Flipbook

Topic: Innovative Educational Practices and Effective Technology in the Classroom

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