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Physical Education Learning Design With Augmented Reality For Special Needs Students
H Widyaningsih1, E Yulianti2, I Setiawan3, Sri Nuraini4, Yusmawati5, Rizky F Wiratama6

Universitas Negeri Jakarta


Abstract

Abstract. Augmented Reality (AR) is an application technology that combines real conditions with a digital object that can be seen in 2 or 3 dimensions. During the Covid-19 pandemic that hit the world and had an impact on all areas of human life including education, making AR an alternative to online-based learning. Through the AR application, sports learning in school Physical education is very helpful. This study aims to create a physical education learning model using the AR application. The sample in this study were physical education teachers in the DKI Jakarta area. The research method uses the ADDIE (Analysis, Design, Development, Implementation and evaluation) approach which is preceded by the activities of needs analysis, analysis of learning characteristics, then designing and developing products. The result of this research is a physical education learning model AR application design.

Keywords: Augmented Reality, PE Learning, PE Teacher

Topic: Physical literacy and pedagogy

Plain Format | Corresponding Author (Heni Widyaningsih, M.SE)

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