DEVELOPMENT OF SPORT MASSAGE (E-SPORT MASSAGE) BASED ON ANDROID APP WITH ADDIE DESIGN AS A LEARNING MEDIA FOR STUDENTS Didik Purwanto (a), Hendrik Mentara (b), Marhadi (c*)
a,b,c) Study Program of Physical Education, Health and Recreation. Tadulako University
Jalan Soekarno Hatta Km. 9 Palu, Indonesia
Abstract
The purpose of this research is to produce an e-sport massage application form based on an Android app with ADDIE design and effective as a learning media for students. This research is also expected to be able to help increase student interest in sports massage lectures by utilizing applications on their cellphones and easy to learn anywhere and anytime. This study uses research and development with the ADDIE model design (Analyze, Design, Develop, Implement and Evaluation). The research is planned to be carried out at Tadulako University and Muhammadiyah University Palu. The number of research subjects was 36 students from 2 different campus. The results of the content expert validation analysis show the average score of all aspects is 0.78 with the agree category, meaning that the research development model module is in the range of good qualifications so that the module is revised as needed. The results of the validation of the learning design experts with the average score of all aspects were 0.73 with the agree category. This means that the development of the e-sport massage application is in good qualification so that several revisions are needed. While the results of the validation analysis of learning media experts with the average score of all aspects are 0.83 with the agree category. This means that the module is of very high quality so it does not need to be revised. Based on the results of the trial, it showed an increase in effectiveness, which before using this media the value was obtained 65, after using this e-sport massage application the average score obtained by students was 80. The results of the assessment used pre-test and post-test, where before pre-test students have not used e-sport massage and when post-test students have used the media. The attractiveness of this e-sport massage is measured using a questionnaire with 90% results which are included in the very valid criteria.
Keywords: e-Sport Massage, ADDIE Design, Learning Media
Topic: Health education in schools and communities