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LEARNING MODEL PASSING FOOTBALL THROUGH A STEAM APPROACH (SCIENCE, TECHNOLOGY, ENGINEERING, ART, AND MATHEMATICS) IN STUDENTS OF THE FACULTY OF SPORTS SCIENCES, STATE UNIVERSITY OF JAKARTA
Eko Prabowo (a*), Andi Hasriadi Hasyim (a), Mastri Juniarto (a)

a) Faculty of Sports Science, State University of Jakarta, 13220, DKI Jakarta, Indonesia


Abstract

Abstract. The purpose of this study is to explain the passing using the STEAM (Science, Technology, Engineering, Art, and Mathematics) approach for students of the Faculty of Sports Science, State University of Jakarta. This research method uses Research and Development (R&D) research using ADDIE theory. In this study, 10 models of the learning stages have gone through validation tests from two experts, namely learning experts and soccer experts. The results of the 10 learning stages model lead to a STEAM project-based passing football. The overall result data based on the model feasibility test from students is known to have an average percentage of 73.9%, and the overall data attractiveness test results from students are known to have an average percentage of 87% so that this model can be used. Learning model passing through the STEAM approach at the Faculty of Sports Science, State University of Jakarta is feasible to be used for learning.

Keywords: Learning Model- Passing- Football- STEAM

Topic: Physical literacy and pedagogy

Plain Format | Corresponding Author (Eko Prabowo)

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